Stop and smell the roses…a popular saying (well, it used to be anyway). If we didn’t breathe without thinking about it, we’d be in a world of hurt. Sometimes though, it is good to stop, breathe…and smell the roses or whatever may be n the air.
And so, a very busy and at times frustrating week deserves a chance to breate.
I had begun to doubt the day would come when I published this image. It is very much a composite that was plagued along the way by many instances of “oh! it would have been easier if I just….” So, when the opportunity came to create a profile image for Pattie and her new head, it was a welcome break. Believe!
Since returning to SL, Pattie has been appreciating the details that mesh introduced to SL in her absence. Not yet ready to take the plunge into a full featured and detailed mesh body or head, she did come across the “Your First Mesh Body” offering which comes at the very tempting price of ….FREE.
Friends – we often take them for granted or forget what they contribute to any particular moment. I am guilty of that. For some time now I have enjoyed the solitude of borrowing images from SL and then bringing them home to caress the lines and shadows for hours…even days…until I feel they’re acceptable to show to anybody else.
Recent events in US politics and the second of a more personal nature put me in a state of mind that I have been avoiding for the most part. I started a PS project unrelated to SL and as of yet unfinished. Rather than jump back to it this morning I went for a virtual walk to Hazardous Inc which I had first visited two days ago and determined to return.
I’ve seen many beautiful images created at the Kindred Spirits sim recently so, having a day off, I decided to send Noel to investigate. She came back with many images and I expect several will be making appearances in the coming week or so but this was the one that captivated her the most.
The ‘official’ introduction of Robert along with a tune to fit his character….in part.
This ended up being a fun image. As mentioned in an earlier post about Robert’s skin, I had to fix the embedded highlights first. It was initially a challenge until I figured out that both layers generated using frequency separation had to be cleaned up. It wasn’t simply a matter of fixing the color on the low freq layer but there was also texture in the high frequency layer that was affecting the visible color in it’s own way.